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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Jim McGregor
Caldari
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Posted - 2006.08.23 14:35:00 -
[1]
Hmm, this is pretty essential information...people will whine loudly about losing ships if they are stuck in queue while dying...
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Jim McGregor
Caldari
|
Posted - 2006.08.23 14:39:00 -
[2]
Edited by: Jim McGregor on 23/08/2006 14:39:49
Originally by: Traxio Nacho Just come across this myself I hope its only a temp thing as you now get a (WoW) like queue thing if you try logging into Jita at the moment and the local was only 400 so at the weekend you could be waiting quite a while.
I wonder how it works... if its a max capacity for a system, then it will be ages...
Im going to Jita now to play with it.
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Jim McGregor
Caldari
|
Posted - 2006.08.23 14:59:00 -
[3]
Yep, there is a queue system for Jita... 
Jita queue in effect
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Jim McGregor
Caldari
|
Posted - 2006.08.23 17:02:00 -
[4]
Edited by: Jim McGregor on 23/08/2006 17:03:56
Originally by: Andros vonBek So, this "Jita is FULL!!!111zor" thing affects you on login too...
I just tried to log in with a disposable alt to Jita and there was no queue. 497 people in local atm.
Edit: I tried it again with 510 people in local. Still no login queue to Jita. --- Eve Wiki | Eve Tribune | Eve Pirate |

Jim McGregor
Caldari
|
Posted - 2006.08.23 18:18:00 -
[5]
Originally by: tiller Edited by: tiller on 23/08/2006 17:29:15
Originally by: Eris Discordia Queues have been changed, their default value was too low. It now only kicks in if there are more than 600 people in the system or the node is at 95% CPU.
But I¦m not promising anything because I¦m in content and I poked someone else for this information and I had way wya wya way too much coffee today
This happened 10 mins ago in a very quiet area of space. 
Sorry if someone already answered this (im just scrolling through the thread), but its perfectly possible for it to kick in in a very quiet area of space since the node takes care of several systems. If you are on the same node as a busy system, the node load could be 95% and you will suddenly experience a queue in the quiet system.
This is not good.
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Jim McGregor
Caldari
|
Posted - 2006.08.23 18:29:00 -
[6]
I hope the devs realize that this thread is not just any whine. Imagine if you are cruising around space and want to run a blockade. You finally reach the gate with no shields and half the armor gone, and seconds before you explode you get told that you are nr #13 in the queue and asked to please hold... 
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Jim McGregor
Caldari
|
Posted - 2006.08.23 18:33:00 -
[7]
Originally by: Elve Sorrow Hahaha.
Out of sheer interest, (not really, i just want to laugh), i suppose you 'forgot' to add this rather big and gamebreaking change to the Patchnotes?
Also, and no offence to you Eris, but i think its fairly telling that they have YOU bring this news, and we have no Dev post giving reasons, excuses, etc. Hell, it appears you had to pull the info from them aswell.
Hahaha.
It will come sooner or later.
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Jim McGregor
Caldari
|
Posted - 2006.08.23 18:35:00 -
[8]
Originally by: Crucifier
Originally by: Alexander Knott
Originally by: Maya Rkell Edited by: Maya Rkell on 23/08/2006 18:18:08 "We've been told that the limit is 600 ships. If you need 600 ships to protect your territory, you are not being very efficeint."
Firstly, 300 per side. Second, what does "efficient" have to do with it. Thirdly, PER NODE, and we don't know where the node boundaries are!
It could be any gate at ant time, and fleets are utterly pointless. even small groups are doubtful.
It dosn't need to be 600 ships... it could be a node with 590 in other systems, 6 in the system and 6 try and jump in. 2 *fail* to jump, the 4 die. Unfun, unfun, unfun!
It's VERY much broken.
Per the previous dev post, the player limit is per system, not per node. The CPU limit is per node.
Looks like you haven't read the thread, many ppl reporting that they have queues with less then 10 in local 
Im going to repeat myself... 1 node handles many systems. If the node handles systems X and Y, and X has 600 players in it (Jita), system Y may only need 2 players in it for the queue in Y to appear. The load on the node is simply above 95% and thats what matters.
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Jim McGregor
Caldari
|
Posted - 2006.08.23 20:45:00 -
[9]
Originally by: TheKiller8
Quote: 2006.08.23 20:01:46 Notify Kari Traffic Control is currently experiencing heavy load and is unable to process your request. You are #2 in queue for jump-in.
That **** isn't funny when you're last in your gang to jump out and there's currently hostiles entering the system.
Seriously.
Make. New. Flash. Video.
You cant really say you dont have inspiration these days.... :)
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Jim McGregor
Caldari
|
Posted - 2006.08.23 20:54:00 -
[10]
Edited by: Jim McGregor on 23/08/2006 20:56:34
Originally by: Rirro Darkmist Please someone explain to me how i get into a queue for an empty system
Node X handles systems 1,2,3 and will create queues if node load is 95%.
System 1 has 200 players System 2 has 400 players System 3 has 1 player
Its actually possible that you will get a queue trying to jump into system 3, if the node load is at 95% or more. Heck, it could be only 100 players on the node doing something very intense, like a fleet battle, and the load reaches 95%.
People type alot of posts with "I got in a queue and only had 15 people in local", well, looking at how the system works its not a mystery. Its only a question of what other systems are sharing the same node you are. And there is no way for a player to know this.
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Jim McGregor
Caldari
|
Posted - 2006.08.24 13:38:00 -
[11]
Originally by: Gariuys This is just plain crap. Low secure space just became a death trap waiting to happen if this is true. ( haven't played yet )
Once you entere que, you should be invunerable or something, and I don't even wanna think on what kind of advantage it gives defenders in 0.0 blob war.
Its not very realistic having invulnerable people at the gates... :) But its not very realistic having to queue before jumping into a gate either.
Originally by: kieron The queues will be held in reserve for a future date, if TQ grows to the point of them being needed.
So I dont know, guess they shouldnt be enabled currently, but they are... :/
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Jim McGregor
Caldari
|
Posted - 2006.08.25 17:07:00 -
[12]
Why bump it? There is 0% chance the devs has missed it. Next patch is soon, just relax and wait for the fixes.
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Jim McGregor
Caldari
|
Posted - 2006.08.25 17:44:00 -
[13]
Originally by: Mervent
Originally by: Jim McGregor
Why bump it? There is 0% chance the devs has missed it. Next patch is soon, just relax and wait for the fixes.
First you forgot the tm after soon. Second, the devs have pushed back the next update. http://oldforums.eveonline.com/?a=topic&threadID=383607
Tuesday sure sounds like a long time before I can travel.
Hehe, i can agree with the tm... =) But I already knew its pushed back. My point is that its decided that there will be a patch, which will fix this, so there is no need to bump the thread... its not like the devs will think "oh wait, look at that bumped thread, lets make the patch tomorrow instead of next week". :)
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Jim McGregor
Caldari
|
Posted - 2006.08.29 18:05:00 -
[14]
Im not sure how the system queue works. I just spent 2 minutes sitting at a gate in Tunttaras, being told I was #10 in line when there was only 4 people at the gate.
Also the counter never counted down (like it did before when i visited Jita). Oh well, im sure they will sort this eventually...
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Jim McGregor
Caldari
|
Posted - 2006.08.30 11:01:00 -
[15]
Edited by: Jim McGregor on 30/08/2006 11:04:05
Originally by: Max Cohen How difficult is it to get an answer from the Devs? Just pick from the following options ...
1) We love it, we dont care what you think, its staying 2) We completely*****ed up, its crap, we are getting rid of it 3) Yeah it doesnt work properly, we are going to tweak it until its workable
People just need a response, I dont think this issue is going away
The latest patch notes say that queues will remain, and enabled when node load reaches 95% (not x amount of users):
Changes
* The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ.
Im sure they are forced to do this because lately, the server stability has been crap. Maybe its not possible to fix in other ways. I think we have to trust the dev team knows what they are doing. I also think there might be tweaks to how this works in the future.
I dont think the sky is falling... however, im hoping for some way to know in advance if the gate currently has a queue.
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